#include "parafluidcamera.h"

using namespace ParaFluid;

Camera::~Camera()
{
	/* does nothing */
}

Camera::Camera()
	: OrientedObject()
{
	/* does nothing */
}

Camera::Camera(const Vector & position, const Orientation & orientation)
	: OrientedObject(position, orientation)
{
	/* does nothing */
}

Camera::Camera(const Camera & other)
	: OrientedObject(other)
{
	/* does nothing */
}

Camera & Camera::operator= (const Camera & rhs)
{
	if(&rhs != this)
	{
		OrientedObject::operator=(rhs);
	}
	return *this;
}

bool Camera::operator== (const Camera & rhs)
{
	bool result = true;
	if(&rhs != this)
	{
		result &= OrientedObject::operator==(rhs);
	}
	return result;
}

